Problem solved
Products launch with mismatched thumbnails, weak store capsules, or a site hero that does not match the game. Unified visual identity connects Steam pages, websites, and social crops without inventing studio overhead.
Project types
- Game key art and store capsule direction
- 3D hero assets (see portfolio 3D monument approach)
- Promo clips synced to music releases
- Print and digital brand kits for LATAM and US clients
Deliverables
- Layered source files where applicable (PSD, AI, CDR)
- Exported web and store formats
- Short video loops or trailers within scoped length
- Style notes for future modules
Process
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References
Mood, palette, and required aspect ratios.
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Production
ComfyUI/Blender passes with RTX workstation when local gen helps.
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Edit
Filmora/Adobe timeline for promos; accessibility-minded contrast on web crops.
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Delivery
Handoff to site or Steam upload checklist.
Stack & capabilities
- ComfyUI (local VM + RTX 5090 when needed)
- Blender, Meshy.ai-class workflows
- Photoshop, Illustrator, InDesign, Firefly, CorelDRAW, Filmora
Portfolio evidence
CONTRABAND store and official site art direction, Kaela Inferna dark electronic visual tone, Brothers2Go service branding, and this portfolio’s 3D monument treatment.
FAQ
Do you guarantee viral reach?
No — deliverables are assets and identity systems, not audience metrics.
Can you work from an existing logo?
Yes — extend systems for web, print, and motion without replacing brand equity.