Problem solved
Artists and games need cohesive audio — not disconnected AI clips. Without a lead, lyrics, stems, voice lines, and mix decisions drift. This service ties audio to a shippable product timeline.
Project types
- Artist sites and catalogs with streaming integration
- Lyric writing and song direction (see Charly YouTube project)
- ElevenLabs voice lines for games or promos
- Web Audio systems inside browser or Steam-bound games
Deliverables
- Approved lyrics and production notes
- Voice assets exported for game or video pipelines
- Interactive audio hooks wired into the product
- Release coordination with martinezaistudios.com when label applies
Process
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Brief
Tone, references, and where audio lives (album, level, trailer).
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Draft & review
AI assists generation; Dero edits for voice and brand fit.
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Integration
Place assets in game engine or site; test levels and captions.
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Publish
YouTube, streaming links, or in-game triggers as scoped.
Stack & capabilities
- ElevenLabs voices, local/cloud AI for drafting
- Web Audio in JS games
- Filmora for video sync when promos are in scope
Portfolio evidence
Kaela Inferna (dark electronic artist site and catalog via Martinez AI Studios), Charly (lyricist YouTube rock project guided by Dero), and CONTRABAND (solo-built game with Web Audio on Steam).
FAQ
Is Martinez AI Studios a separate contractor?
It is the content label/link for many music releases — Dero still directs and delivers the technical integration.
Do you claim chart or stream numbers?
No — only verifiable public links and project facts from the portfolio.