CONTRABAND 1: Edge of the Fold
A commercial narrative space RPG, released on Steam. Built solo by Dero Lavigne on a custom JavaScript and Electron stack.
Solo Developer & Creative Technologist
I build commercial games, virtual artists and transmedia projects from concept to release.
Games, music, cinematic media, 3D and production-grade web systems — built through a modern human-directed workflow and shipped as complete products.
Dero Lavigne 3D monument
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Dero Lavigne — worlds, music and technology.
Each project is its own universe. Click to explore.
A commercial narrative space RPG, released on Steam. Built solo by Dero Lavigne on a custom JavaScript and Electron stack.
In development in Godot. A new real-time 3D foundation for the CONTRABAND universe, with a solar-system environment in development and a more ambitious visual direction.
A roguelike deckbuilder by Dero Lavigne set in zombie-infested 1925 Buenos Aires. Build your Spanish-suited deck and survive turn-based battles where tango meets horror.
A 3D adventure in development in Godot. Guide Charlly through Valley of Hunger: explore, hunt and grow stronger. The first playable chapter includes combat abilities, checkpoints and an expedition map.
Virtual artist and narrative music IP. Official website developed by Dero Lavigne; music and artistic production by Martinez AI Studios.
Web platform connecting Texas homeowners with trusted local pros — baths, kitchens, epoxy, renovations, and more. Free quotes, 4 metros (DFW, Austin, Houston, San Antonio). Bilingual EN/ES.
Commercial site for a print & apparel studio in Córdoba, Argentina — sublimation, DTF, screen print, vinyl, digital print. Online quotes, Visual Creativo Method course, nationwide shipping. Built by Dero Lavigne.
Web platform for official large-format printer service (Buenos Aires). Client portal, job traceability, online quotes, Epson, Canon, HP, Roland, Mimaki, and more. Built by Dero Lavigne on Vercel.
Lyricist and artist: writes every song's lyrics and publishes to YouTube with rock stage aesthetics. Developed with guidance from Dero Lavigne.
Released on Steam
A commercial narrative space RPG, released on Steam. Built solo by Dero Lavigne on a custom JavaScript and Electron stack.
Branching choices, real-time ship combat and a galaxy that remembers its pilot. The official site distinguishes 4 main endings + 1 secret outcome. Available on Steam since August 19, 2026.
Local and cloud AI, pro audio, video, 3D, backend, and payments — integrated to ship games, music, and platforms ready to sell.
CONTRABAND 2: Beyond the Fold · In Development
Stack of the game released on Steam.
Coding, version control and web publishing.
Cloud models and a local VM (4 AIs running in parallel).
Lyrics, production, and character voice exported to MP3.
Identity, print pieces, web, and campaigns — Adobe suite and vectors.
Clips, key art, and assets for games and artists.
Delivery tracking, sprints, and client communication.
Infrastructure ready for commercial launches.
Workstation: Intel i9-10900KF · NVIDIA RTX 5090 · 64 GB RAM — local ComfyUI pipelines when the cloud is not enough.
I am Dero Lavigne — developer of nearly everything on this site — based in Dallas, Texas, USA. I build games, websites, and platforms with a full production stack. Music, visuals, and media production for many releases ship through Martinez AI Studios, the content production arm behind artists like Kaela Inferna. I work with clients in the United States, Latin America, and remotely — local AI (VM + ComfyUI on RTX 5090), cloud AI (Claude, ChatGPT, Cursor), lyrics, ElevenLabs voices, Filmora, and publishing to web, YouTube, or streaming.
I shipped CONTRABAND: Edge of the Fold on a custom JavaScript, HTML5, Web Audio, Electron and Steamworks stack. Current game development has moved into Godot for a more ambitious real-time 3D pipeline. CONTRABAND 2: Beyond the Fold is a separate project in development.
For design I use CorelDRAW and Adobe — Firefly, Photoshop, Illustrator, and InDesign — for branding, editorial work, and print-ready assets. Projects run in Jira; with some clients I also use Trello for lighter boards.
I ship premium high-traffic sites with real backends: Supabase, Firebase, Stripe, PayPal, Vercel deploy, GoDaddy domains. From Brothers2Go (Texas, bilingual) to artists on Martinez AI Studios like Kaela Inferna or Charly. I mentor others to publish their own catalog the same way.
Let's talkA game, a backend-powered site, a digital artist, or a commercial platform? Based in Dallas, TX — English or Spanish. I reply on WhatsApp from my phone.
Chat on WhatsAppTap to open WhatsApp — we reply from Dallas, TX.
Or email Dero.Lavigne@gmail.com
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Steam Curators — follow for game picks, releases, and studio updates.