Bring these capabilities to your project
Commission a prototype, a specific system or the continuation of an existing game. Scope and deliverables are agreed before work begins.
- Card mechanics and turn-based encounters
- UI for decks, abilities and combat feedback
- TypeScript, PixiJS and Electron integration
The design challenge
Connect card decisions, turn-based battles and a Buenos Aires horror identity into a coherent experience. Each system needs to communicate its rules and consequences clearly.
Game systems
- Card mechanics and turn-based encounters
- UI for decks, abilities and combat feedback
- TypeScript, PixiJS and Electron integration
What we can deliver for your game
- A prototype to validate the core mechanic
- A module integrated into your existing project
- A reviewable build with code and handoff notes
How we can work together
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Define
We review your idea, assets and budget to agree on a first playable milestone.
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Build
Build the agreed systems and review a playable version at each milestone.
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Deliver
Receive the agreed build, code and handoff notes to continue the project.
Technology used
- TypeScript
- PixiJS
- GSAP
- Howler.js
- Vite
- Electron
Project status
Listed on Steam. Check the Studio and store for current availability.
Want to learn how to build it?
Explore free lessons and resources at Martinez AI Studios Academy covering design, systems, AI-assisted development and publishing.
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